using System;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace Bil_LD
{
    public interface IRenderable
    {
        void Render(Device device);
        Vector3 Position { get;set;}
        Vector3 Scale { get;set;}
        float Roll { get;set;}
        float Pitch { get;set;}
        float Yaw { get;set;}
    }
}
